

Killzone: Shadow Fall is an excellent way to kick off the eighth console generation. A few more modifiable variables would've gone a long way toward opening the floodgates to a mass of interesting, player-made modes. For example, I really wanted to make a mode in which one player with a pistol had to face an entire team of players with knives, but couldn't adjust how many players each team was allowed to have-only the weapons and abilities each had access to, in addition to other modifiers including health pools, regeneration, and number of lives. Still, when I attempted to make my own custom Warzone, I was a bit bummed that it didn't include more granular tweaks. It was a drastically different, tense competitive mode compared to the rotating objective Warzone mentioned above. In multiplayer, I played a custom mode called "Paranoia in the Park," where every player had a sniper rifle, an invisibility cloak, and a single life. As ever, this mode will keep you on your toes as it transitions from Search & Destroy to Capture & Hold, among others, and each of the maps provided an interesting mix of routes to prevent bottlenecks.Ĭustom Warzones are a new highlight to Shadow Fall, allowing players to create and play their own shareable rulesets, providing a nice alternative to the official modes. All the standard modes-team deathmatch, free for all, capture the flag-are present, though Shadow Fall's Warzone mode, which randomly rotates objective-based goals, is the main attraction.

Shadow Fall's multiplayer offering will keep you entertained after its 25-minute credits marathon comes to a close, though it's unlikely to permanently rip you away from genre mainstays. More convincing are collectible audiologs and the aforementioned vignettes you'll encounter throughout the eight-hour campaign, both of which do an unexpectedly great job of world building. Both have fleeting moments of greatness, but these are drowned out by apathetic conversations about which conflicting superpower-the Vektans or Helghast-is in the right. Speaking of the g-word, Kellan's evolution as a character is marked by flimsy radio exchanges with his equally boring mentor. The audio came through loud and clear, and it's a surprisingly different experience (in a good way!) to listen to an audiolog from a sound source separate from your TV. It freaked me out the first time it happened, but I grew to really enjoy it. But when I picked one up in Shadow Fall, one thing I did not expect was it to playback through the speaker built into the controller. You've no doubt heard the playback of hundreds of audio diaries by now-we all have.
